package com.example.gamedemo;

public class Storage{
    private int bf=R.drawable.farm;//b:background
    private int bfr=R.drawable.farm_room;
    private int ppb=R.drawable.passerby;//p代表person
    private int pa=R.drawable.person_a;
    private int[] bgID={bf,bf,bf,bf,bfr,bfr,bfr};
    private boolean[] change = {false,false,false,false,true,
                                false,false};
    private int[] personID={ppb,ppb,ppb,ppb,pa,
                            pa,pa};
    private boolean[] isDark = {false,false,false,false,true,
                                false,false};
    private boolean[] isUser = {false,false,false,true,false,
                                false,true};
    private boolean[] vibrate = {false,false,false,false,false,
                                 true,false};
    private String[] dialogs={
            "Oh, this is awful!",//0:farm
            "A slave boy was about to be killed\nfor running away.",
            "Maybe you can help him, please...",
            "You:",
            "(He looks seriously injured)",//4:farm_room
            "Are you here to blame me, too?",
            "You:"
    };

    public int[] getBgID(){
        return bgID;
    }
    public int[] getPersonID(){
        return personID;
    }
    public boolean[] getChange(){
        return change;
    }
    public boolean[] getIsDark() {
        return isDark;
    }
    public boolean[] getIsUser() {
        return isUser;
    }

    public boolean[] getVibrate() {
        return vibrate;
    }
    public String[] getDialogs() {
        return dialogs;
    }
}